EcoWaterWorldMod [9.x]

V mod for ECO

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Escape the ever rising water.

With this mod the meteor is no longer the only thing to worry about, as the water rises less resources will remain making it harder and harder to keep going!

Can you still save the world from the meteor while the water is chasing you?

Additionally to the water level rising this mod also modifies all vehicles and machines to no longer be able to be used while underwater, forcing players to build water tight tunnels, or high enough bridges and keep their machines in dry rooms, if they want to keep using them! (Can be enabled/disabled in the config)

For vehicles an upgrade can be crafted at the electronic machinist table which will allow them to drive underwater again. (Can also be enabled/disabled in the config)


Extract and move the "EcoWaterWorldMod" folder into your server's mods folder and done!


All configuration can be done right trough the server UI within the mod's own tab, in there you can change various behaviors, like how quick the water rises, if players should be informed whenever a new water level milestone is reached, and more.

Admin Commands:

  • /waterworld toggle - Enable/disable the mod while in-game.
  • /waterworld riselevel X (/wwrl X) - Rise the current water level by X blocks.

User Commands:

  • /waterworld level (/wwl) - Show the current water level and when it'll reach the next full block.

A mod presented to you by Robin G. (DrAcHe981 /

Tested and created with Eco version




05.04 2021
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noch nicht genug Stimmen

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Der Mod wird automatisch beim nächsten Start von ECO installiert.

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