LAM Bloodhound Strike Fighter MK2fS

V mod for Space Engineers

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The mainstay of LAM’s air core, the 224 “Bloodhound” Strike Fighter is exactly what it’s name implies, a compact but dangerous ship designed to swoop in, hit its targets hard, leaving room for little else, like many of LAM ships, Bloodhounds are deployed in packs allowing for more than enough fire support for allied ground forces while being just as capable of combating hostile air units as well, initially featuring 2 auto cannons, 4 mini guns and 4 salvo rocket pods as well as an anti-armor assault cannon, Bloodhounds are just as dangerous as they look, but even experienced pilots tend to forget “Hounds” are 2-seat fighters, the copilot has the ability to man a 30mm chain gun mounted on the fighters back, while not the fastest ships in their class compared to rival companies fighters, Bloodhounds are equipped with small scale Jump Drives, allowing them to jump in and out of combat zones quickly if in a pinch, while also making LAM engineer crews lives a lot easier as they don’t have to spend money and resources on a Carrier class vessel, now refitted with stronger armor plating and removing the concept of detachable Atmospheric Thrusters, with the MK2 variant being just as versatile and just like the Griffin Heavy Frigates, all currently deployed Bloodhounds are being refitted with new, more powerful Torch Drive thrusters, allowing them to be much faster and still deliver the fearsome firepower Bloodhounds are known for, however now because of clever trade deals and alliances within the Core regions, LAM now has more access to resources then they know what to do with, and have since begun the refitting and rearmament of all currently deployed LAM combat ships, the 224 Bloodhound has since been vastly improved and upgraded, the MK2fS and MK2fR variants both, while the MK2fR is for squadron leaders, the MK2fS model is now the new standard for every original 224 strike fighter, having removed the auto-cannons in favor of more mini guns, the MK2fS also has a second assault cannon mounted in its nose allowing for just that much more damage output without having to figure out how to properly mount a hefty Railgun, these newer models are currently being distributed to all squadrons as fast as the foundries can refit them, now with the refit complete, both Bloodhound variants are being updated and sent out to their eager pilots throughout LAM space as soon as possible however after more organized and emboldened pirate groups started taking shape, LAM has decided to pull back on Bloodhound Strike Fighter armaments, not only saving resources but also to keep LAM’s orbital and station defensive grids better prepared if any pirates actually try and attack a denser populated region within the Den, thus all MK2fS models have had their assault cannons removed and added an additional auto cannon instead, despite removing the extra fire power, the MK2fS hasn’t had any problems in the front lines, and is actually preforming better than expected on all accounts, able to retain its nearly unmatched speed and maneuvering wether in zero-G and atmospheric combat zones, both Bloodhound variants have also been equipped with a 25mm sentry gun in place of their original 30mm, as the original cannon was quickly becoming obsolete, no longer being as effective against the more powerful pirates now encroaching the Wolves Den and LAM’s outermost checkpoints and defense facilities, even so skilled LAM pilots are taking advantage of the situation, luring larger pirate vessels into various traps, like a pair of waiting Griffin class Frigates or a LAST defense installment, with savagely effective results across the board

Main Mods used on all my current LAM creations: Assault Weapons Pack, Azimuth Remastered, Kolt- Command Console Pack, Battle Cannons and Turrets, Jump Drives Mod Pack, Niteowl Naval Themed Prop Pack, Passage Intersections, No More Block Edges, Clear Camera Overlay, Animated Consoles, AQD Conveyor Expansion, (AR) Conveyors Update, AE NPC Dummies, Flare’s Torch Drive, Deuterium Fusion Reactors, MA Fighter Gunner seat, Converyor Air Vent, Azimuth Overclocked Ore Detectors, Stronger Heavy Armor, Armor Ramp Compendium, NiteOwl Mini Reactor Pack, Flare’s Tiered Gyros, Grated Catwalks Expansion, (AR) Ceramic Armor, Rebels Lights 1.2.01, Warfare2DLCAddtions, Advanced Shutters and Blinds Master Pack, (AR) Frames, NiteOwl Battery Pack, Blast Doors Pack

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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.

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