description
After trying PVP modes with players vs bots I found a number of frustrating aspects that I made solutions to in this mod. This overrides settings and adds additional config so that PVP modes can be played with players vs bots. This has config for setting friendly AI and enemy AI on a scale depending on player count as well as some settings that reduce frustrating parts of having AI mixed with friendlies.
Mutator=PVP
PVP sets the settings for all mutators. These settings can be adjusted on a per gamemode basis using the appropriate header and mutator.
Mutator=Ambush,Dom,FF,FL,Push,Skirmish,TDM,PVP0,PVP1
Setting |
Description |
MinimumEnemies | Enemy AI count in single player |
MaximumEnemies | Enemy AI count at max players (set by MaxPlayersToScale) |
MinimumFriendlies | Friendly AI count at single player |
MaximumFriendlies | Friendly count at Max Players (set by MaxPlayersToScale) |
MaxPlayersToScale | Sets the number of players that will result in the MaximumEnemies and MaximumFriendlies |
bFixedFactions | If set to True, then "friendlies" are always viewed as security and "enemies" are always seen as insurgent. This should be set to True to avoid confusion when having players on both teams. |
bEnableEarlyEnd | If set to true, then the round will be a defeat if no waves left and all players (not bots) are dead. In modes that don't have waves (firefight, TDM, and Domination), this does not apply. |
bEnableEarlyRespawn | If set to true, then if all human players are killed the DPR and timer will be ignored and wave will be immediately used. |
bDisableVehicles | If set to true, then vehicles will not be put in play. We all know that AI sucks at driving |
Note: That Min and Max settings are determined by player count and not any bots present on the team.
The PVP config below will be the default values for all other mutators listed. Any changes can be made to the PVP header to affect all or just to a sub-header that will only affect that one mutator. By default PVP0 can be used for 8-12 enemies and 0 friendlies, or PVP1 for 0-8 friendlies and 15-30 enemies, or Ambush, Dom, FF, etc can be tailored to your liking and used for the resepective modes. :
[/PVPForCoop/Mutators/PVP.PVP_C]
MinimumEnemies=10
MaximumEnemies=20
MinimumFriendlies=4
MaximumFriendlies=0
MaxPlayersToScale=8
bFixedFactions=False
bDisableVehicles=True
bEnableEarlyRespawn=True
bEnableEarlyDefeat=True
[/PVPForCoop/Mutators/PVP0.PVP0_C]
MinimumEnemies=8
MaximumEnemies=12
MinimumFriendlies=0
MaximumFriendlies=0
[/PVPForCoop/Mutators/PVP1.PVP1_C]
MinimumEnemies=15
MaximumEnemies=30
MinimumFriendlies=8
MaximumFriendlies=0
[PVPForCoop/Mutators/Ambush.Ambush_C]
[PVPForCoop/Mutators/Dom.Dom_C]
[PVPForCoop/Mutators/FF.FF_C]
[PVPForCoop/Mutators/FL.FL_C]
[PVPForCoop/Mutators/Push.Push_C]
[PVPForCoop/Mutators/Skirmish.Skirmish_C]
[PVPForCoop/Mutators/TDM.TDM_C]
Appreciate my work and want to donate or have a mod made? See my profile for link. If leaving a comment regarding bugs or feedback go ahead and tag me so I get a notification.
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