HQSounds Final Mod Pack by Daedalus

V v1.0 mod for OpenXcom

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High Quality Sounds v.1.0 by Daedalus

Version fo Final Mod Pack.


Initialy this project was created for "UFO: The Two Sides". Version 0.9 was a quick port to OpenXCom, but it lacked many sound files. Since version 1.0 mod covers all of the old sounds + adds some more (like different launch sounds for craft missiles, separate fire effects for pistols/rifles/heavy guns...).


Link to forum's mod thread:
http://openxcom.org/forum/index.php/topic,2502.0.html

Feel free to comment, rate and post your suggestions.



Additional credits:
I used like 2 or 3 sounds that were found by Gifty and included in his "Remastered Sounds Project" mod. I really hope he doesn't mind...


########INSTALLATION#######

Copy the whole "HQSounds FMP" directory into "Documents\OpenXCom\mods" folder. Launch the game, go to game options, and enable the "FMP High Quality Sounds" mod in the "mods" section. Make sure this mod is loaded AFTER Final Mod Pack.



######VERSION HISTORY######

Version 0.9
- initial release - quick port from UFO:TTS game. Many sound files missing.

Version 1.0
- added all missing sounds + some more
- changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
- changed volume of most of the new sounds, so they better match original sounds now
- [Geoscape] added different launch sounds for Avalanche and Stingray missiles
- [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
- [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
- [Geoscape] added X-Com craft destroy sound
- [Geoscape] tweaked Cannon sound
- [Battlescape] added all missing sounds
- [Battlescape] changed many sounds to make them fit the game better
- [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
- [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
- [Battlescape] added new hit effects for plasma and autocannon
- [Battlescape] added a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds

Version 1.0 for Final Mod Pack
- [Final Mod Pack] added Gauss Cannon Geoscape sound
- [Final Mod Pack] added new sounds for most of the new weapons (Sniper, Heavy Sniper, Laser/Plasma Sniper, Shotguns, Magnum, Hunting Rifle, Dartgun, Taser, Grenade Launcher, Gauss Weapons)
- [Final Mod Pack] added new sounds for tanks, hovertanks, sectopods...
- [Final Mod Pack] added few new death screams for some of the new aliens
- [Final Mod Pack] added new sounds for Attack Dog

Credits

changes

  • 13 Nov 01:31
    Version v1.0

    Version 1.0
    - added all missing sounds + some more
    - changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
    - changed volume of most of the new sounds, so they better match original sounds now
    - [Geoscape] added different launch sounds for Avalanche and Stingray missiles
    - [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
    - [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
    - [Geoscape] added X-Com craft destroy sound
    - [Geoscape] tweaked Cannon sound
    - [Battlescape] added all missing sounds
    - [Battlescape] changed many sounds to make them fit the game better
    - [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
    - [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
    - [Battlescape] added new hit effects for plasma and autocannon
    - [Battlescape] added a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds

    Version 1.0 for Final Mod Pack
    - [Final Mod Pack] added Gauss Cannon Geoscape sound
    - [Final Mod Pack] added new sounds for most of the new weapons (Sniper, Heavy Sniper, Laser/Plasma Sniper, Shotguns, Magnum, Hunting Rifle, Dartgun, Taser, Grenade Launcher, Gauss Weapons)
    - [Final Mod Pack] added new sounds for tanks, hovertanks, sectopods...
    - [Final Mod Pack] added few new death screams for some of the new aliens
    - [Final Mod Pack] added new sounds for Attack Dog

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13.11 2020
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Der Mod wird automatisch beim nächsten Start von OpenXcom installiert.
OpenXcom
hqsounds_fmp_v1.0.zip
3.43 MB 187

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