[REQUIRES OXCE 6.5+]
A highly configurable mod for fast-paced XCOM experience.
By adding vapor trail to projectiles, this mod merges these two key factors once seemed incompatible:
- High Visibility
- Fast Projectiles
weapon projectile and animation speeds are now blatantly fast; which is both time-efficient and visually appealing at the same time. Helps greatly when you need to fire huge amount of volley with automatic arms.
- unzip the folder attached below
- move it into documents/OpenXcom/mods (create one if there isn't)
- enable the mod in-game
The mod is split into two sections; 'hyperspeed' and 'trajectory'. Each consists of projectile speed and projectile trajectory. Remove one if you only need one of the features.
highly moddable and addable to any vanilla/modded contents. Create a custom .rul file and add these properties to item of desire:
check ruleset reference nightly for more information
Projectile velocity; default 0; vanilla fastest 20
Explosion/Animation playback speed; default 0;
2 means double speed
Sprite id when rendering explosion/animation;
-1 removes animation
|vaporColorSurface||determines color ( numbers in transparency.rul)|
|vaporDensitySurface||size of vapor|
|vaporProbabilitySurface||% if a vapor would be created; default 15|