Real Traffic Density and Ratio v1.6 by Cip

V update auf 1.46e mod for American Truck Simulator

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description

v1.6
– added necessary files for doubles/triples/heavy trailer in traffic addon
– adjustments of traffic ratio: more trucks on motorways in evening and nightime
– corrected frequency and count numbers to more realistic values allowing correct ratio cars/trucks/buses
– added spawn_distance_forward parameters, allowing traffic to spawn at further distance
– Most of Ai vehicles will turn on lights on bad weather
– Trucks will always haul a trailer
– limited slow vehicles only 4 hours in the morning and 4 hours in the evening

Credits:
Cipinho, Alin Todor

Credits

Modell: Cipinho, Alin Todor
Textur: Cipinho, Alin Todor
Script: Cipinho, Alin Todor
Idee / Konzept: Cipinho, Alin Todor
Tester: Cipinho, Alin Todor
Sonstige: Cipinho, Alin Todor

changes

  • 28 Nov 04:22
    Version update auf 1.46e

    Real Traffic Density and Ratio v1.46.e by Cip (1.46)

    Changelog
    Fixed error with the appearance of trucks during the day

    From 4:00 to 10:00 and from 15:00 to 20:00 the density changes every half hour, from 10 to 15 and from 20:00 to 4:00 every hour;
    High density in the morning and afternoon, followed by a smooth decline in the evening. The stream peak falls at 8:30 and 17:00;
    High density on the highway during the day and reasonable intensity at night with a minimum at 02: 00-03: 00;
    Relatively high density on local roads, the variable frequency allows you to easily perform overtaking;
    The proportional ratio of types of transport. Funds;
    Very low movement density on local roads at night;
    Improved traffic lights at all intersections (two types of cycles);
    The duration of the yellow is increased to 3 seconds to avoid emergency situations;
    The duration of yellow after red is reduced to 1 second (be careful!);
    A modified cycle of traffic lights on road works has been changed, red burns 12 seconds;
    Increased the number of vehicles with the lighting on in bad weather;
    Urban transport from rural roads has been removed;
    Edited by car coloring;
    All traffic was removed from country roads, except agricultural transport;
    Slow vehicles are removed on high-speed highways and from cities;
    Added a new rule that allows some cars to move faster than the speed limit;
    The density and intensity mod is recommended to be placed priority in relation to cards and traffic packs.

  • 24 Nov 02:47
    Version update auf 1.46d

    Real Traffic Density and Ratio v1.46.d by Cip (1.46)

    changelog v.1.46.d
    -reduced frequency numbers
    -slighlty reduced traffic at night
    -re-enabled trucks at weigh stations
    -increased patience factor (seems better at merging)

    Credits:
    Cip

  • 06 Nov 14:14
    Version update auf 1.46b

    Real Traffic Density and Ratio v1.46.b by Cip (1.46)

    changelog v.1.46.b
    -included last semaphore additions
    -tweaked spawn and remove distances
    -tweaked spawn numbers
    -increased traffic in cities to better match new rules
    -only double trucks allowed at weigh stations for better traffic fluidity
    -no more blocked trucks on Colorado

    Credits:
    Cip

  • 22 Oct 03:49
    Version update auf 1.46a

    Real Traffic Density and Ratio v1.46.a by Cip (1.46)

    changelog v.1.46.a
    -adaptation for ATS 1.46 (beta)
    -tweaked spawn and remove distances in line with SCS new updates

    Credits:
    cip

  • 04 Jul 03:27
    Version update auf 1.45a

    Real Traffic Density and Ratio v1.45.a by Cip (1.45)

    Features
    – Speed limits for existent Ai vehicles is not affected, my mod only changes speed limits for emergency, motorcycles and sport cars
    – Semaphore cycle was improved to match with increased traffic density including for left turns. yellow duration after green is also increased you don’t need an additional mod for this!
    – Classic cars and motorcycles can also be seen on country roads with low density and reduced speed
    – Ai can overtake on simple continuous line on 1×1 roads

    Compatibility:
    – Vanilla map and all map DLCs
    – MHA Pro Map and ProMods if higher priority of my mod
    – Not tested in other maps (it should work if you keep higher priority of my mod)
    – All existent Ai traffic packs; additional traffic packs are highly recommended, due to increased density you may want to see more model in traffic, not repetitive models

    How to use:
    Most important rule: never increase g_traffic value! keep always g_traffic 1 when using this mod!!!
    Place my mod above any map mods and other mods that may affect density.
    To use motorcycles, classic and sport as separate vehicles you need to rename the storage files in these mods to match with the root from my mod def/vehicle folder (see guide from ErbKaiser)
    Add recommended launch options (on Steam right click on the game and click properties) paste the following line (alone or alonside other rules if you have already others, with a space in between. after years of testing these settings work the best for me with the specification that the mm_pool_size must be half of your existent RAM (I have 32 GB):
    mm_pool_size 16384 -mm_max_resource_size 50 -mm_max_tmp_buffers_size 1000 (pool size must be half of your available RAM). these settings and especially the mm_pools_size if used correctly will substantially increase performance and eliminate disturbing stuttering

  • 19 May 02:02
    Version update auf 1.44a

    Real Traffic Density and Ratio v1.44.a by Cip (1.43.x)

    Real Traffic Density adaptation for ATS 1.44

    Credits:
    cip

  • 19 May 02:00
    Version 1.44a

    Real Traffic Density and Ratio v1.44.a by Cip (1.43.x)

    Real Traffic Density adaptation for ATS 1.44

    Credits:
    cip

  • 18 Dec 04:50
    Version update auf 1.43a

    Real Traffic Density and Ratio v1.43.a by Cip (1.43.x)

    changelog v.1.43.a
    -adaptation for ATS 1.43
    -slow vehicles allowed only on scs areas

    Credits:
    cip

  • 03 Nov 01:46
    Version update auf 1.42a

    Real Traffic Density and Ratio v1.42.a by Cip (1.42.x)

    Real Traffic Density and Ratio - mod was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS Software.

    Features Real Traffic Density and Ratio:
    - it was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS
    - with this mod, ATS receives a personalized density and ratio set at default g_traffic 1. it takes into account all game features spawn and ratio by daytime, type of roads, city size, density and ratio being set according to the game time scale
    - thanks to SCS I was now able to set for example more cars and buses in cities and more trucks on freeways, or more cars at rush hours
    - the semaphore profile contain two little modifications, allowing more green time at road works semaphores and globally 3 seconds on yellow instead of 2 (from green to red)
    - since traffic is much more dense, more car colors were needed to avoid having the same few SCS colors.

    Changelog v1.42.a:
    - Adapted to the latest game patch 1.42

    How to Use
    Composition and how to use:
    - includes personalized sounds for all cars, SUVs, trucks and buses of the ATS default vehicles.
    - for best experience use my mod in combination with Sound Fixes pack with my mods having higher priority in the load order.
    - the default volume is quite low, if you don’t use Sound fixes pack and want louder traffic sound, it is recommended to place this tiny mod and activate it with high priority in your mod load order. Do not use this if you have Sound fixes pack!
    - some vehicles received a more realistic max speed_limit and torque
    - most of the Ai cars and SUVs have personalized colors taken from the website http://paintref.com
    - for every game version use the right mod version otherwise game will crash due to changes in Ai vehicles !!!

  • 15 Jul 02:15
    Version update auf 1.41a

    Real Traffic Density and Ratio v1.41.a by Cip (1.41.x)

    changelog v.1.41.a

    -adaptation to ATS 1.41

    to test you need to go driving, “flying” around and away from your truck will prevent Ai vehicles to spawn

    P.S. My mods are and will always be for free, however if you appreciate my efforts and want to offer me a beer, I thank you in advance! here is my paypal account:

    paypal.me/cipinho

    Credits:
    cip

  • 01 May 01:46
    Version update auf 1.40b

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.40.B

    changelog v.1.40.b
    -adaptation to ATS 1.40 public update
    -harvester removed from open roads, will only circulate on country roads
    -added a few rules to help Ai recover faster in case of accidents

    P.S. My mods are and will always be for free, however if you appreciate my efforts and want to offer me a beer, I thank you in advance! here is my paypal account:

    paypal.me/cipinho

    P.S.2 For mod thieves: you are free to reupload it on any website you want, use your own link, I don’t care, just do your job!

    Credits:
    Cip

  • 10 Feb 02:34
    Version update auf 1.40a

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.40.A

    warning! use with caution, any game update may break the mod and I will not notice this since I no longer update my SCS games for personal reasons (updates for my mods are possible thanks to trustful people sending to me the game files after updates)

    for info the Steam update will come only when 1.40 update turns public

    P.S. My mods are and will always be for free, however if you appreciate my efforts and want to offer me a beer, I thank you in advance! here is my paypal account:

    paypal.me/cipinho

    Credits:
    Cip

  • 17 Nov 13:58
    Version update auf 1.39c

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.39.C

    changelog v.1.39.c
    -adaptation to latest ATS 1.39 and Colorado

    Credits:
    cip

  • 29 Oct 00:47
    Version update auf 1.39a

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.39.A

    changelog v.1.39.a
    -adaptation to ATS 1.39
    -removed slow vehicles from Special transport
    -added separate spawn number for divided roads vs freeways
    -decreased spawn numbers at night time in cities
    -tweaked overall spawn numbers

    this mod has been also tested in 1.38 if you did not update yet to 1.39 and want to take advantage on the updates that are not necessarily for 1.39

  • 16 Jul 01:53
    Version update auf 1.38b

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.38.B

    Real Traffic Density and Ratio - mod was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS in game version 1.37.

    Features mod Real Traffic Density and Ratio:
    - it was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS starting in game version 1.29
    - with this mod, ATS receives a personalized density and ratio set at default g_traffic 1. it takes into account all game features from 1.29: spawn and ratio by daytime, type of roads, city size, density and ratio being set according to the game time scale
    - thanks to SCS I was now able to set for example more cars and buses in cities and more trucks on freeways, or more cars at rush hours
    - the semaphore profile contain two little modifications, allowing more green time at road works semaphores and globally 3 seconds on yellow instead of 2 (from green to red)
    - since traffic is much more dense, more car colors were needed to avoid having the same few SCS colors.

    Changelog v1.38.B:
    – adaptation for ATS 1.38
    - corrected train str_params error
    - reduced spawn of the slow vehicles to minimum

    Composition and how to use:
    - includes personalized sounds for all cars, SUVs, trucks and buses of the ATS default vehicles.
    - for best experience use my mod in combination with Sound Fixes pack with my mods having higher priority in the load order.
    - the default volume is quite low, if you don’t use Sound fixes pack and want louder traffic sound, it is recommended to place this tiny mod and activate it with high priority in your mod load order. Do not use this if you have Sound fixes pack!
    - some vehicles received a more realistic max speed_limit and torque
    - most of the Ai cars and SUVs have personalized colors taken from the website http://paintref.com
    - for every game version use the right mod version otherwise game will crash due to changes in Ai vehicles !!!

    Tested on game version 1.38.x

  • 07 Jul 23:18
    Version update auf 1.38a

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.38.A

    changelog v1.38.a

    – adaptation for ATS 1.38
    – few tweaks on the semaphores green duration

  • 13 Jun 23:05
    Version update auf 1.37d

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.37.D

    changelog v1.37.d
    -improved semaphores cycles
    you are safe to remove now any mod you may have for increased semaphores duration because this is now integrated in my mod and in a better way. large base semaphores have now 25 seconds of green while small base semaphores (1x1 roads) have a shorter cycle with green at 16 seconds. the semaphores integrating a left turn with additional light have been also changed with 20 seconds of green for straight direction and 10 seconds of green for left direction.

  • 06 Jun 00:48
    Version update auf 1.37c

    [ATS] REAL TRAFFIC DENSITY BY CIP V1.37.C

    changelog v1.37.c

    -reduced density on merging into motorways, exits and weigh stations
    there should be much less queuing traffic in these areas.

    if your game crashes at loading this means you have been doing it all wrong this time and had always another mod which changed silently the traffic density in your game.

    my traffic mod is a tiny mod changing strictly only density related files and should be always at the very top of your mod list. it will not interfere with any other mod and your game receive the correct density.

    Credits:
    Cip

  • 22 Apr 22:57
    Version update auf 1.37a

    [ATS] Real Traffic Density by Cip [1.37]

    changelog v1.37.a
    -adaptation for ATS 1.37
    -removed sound settings which are now controlled in FMOD
    -minor tweaks at traffic_lane level

  • 12 Nov 22:09
    Version 1.36c

    [ATS] Real Traffic Density v1.36c by Cip

    changelog v.1.36.c
    - limited slow vehicles to minimum and only few hours/day
    - tweaked some rules to reduce accidents that seems to happen more in 1.36
    with this version uploaded on Steam yesterday, following very positive feedback there, I upload here as well the last version of my Real Traffic Density. not traffic is perfect and everything seems fine on the roads, no more crazy speeds and accidents form version 1.36.c
    Author cip

  • 09 Nov 02:11
    Version 1.36b

    [ATS] Real Traffic Density v1.36b by Cip

    changelog v.1.36.b
    -significantly increase of traffic on freeways and large cities at daytime with no additional FPS loss
    -slightly increased spawn of classic cars (if used through my sound packs as separate type of vehicles)
    Dx11 is a significant game improvement. large traffic is much easily supported by the game now than in Dx9. it’s time for a truly Real traffic density on large cities and freeways with absolutely no FPS drop (tested on average PC with most of setting at maximum and scaling 400%)

    Credits:
    Cipinho

  • 16 Oct 23:13
    Version 1.36a

    Real Traffic Density v1.36.a by Cip for 1.36 Beta

    changelog v1.36.a:

    adaptation for ATS v1.36 beta

    Credits:
    Cipinho

  • 25 Jun 03:08
    Version 1.35e

    [ATS] Real Traffic Density and Ratio 1.35.e

    Changelog v1.35.e:

    -reduced slow vehicles to minimum on normal roads
    -increased slow on forest/farm roads
    -reduced overall max_count for Ai vehicles (density not affected)

    this update is to make better use of the slow vehicles, there should be seen very rarely now on the roads, and more on those country roads not open for traffic . the max_count reduction could help with keeping relatively low traffic count and therefore lower amount of data in RAM. Ai density is not affected

  • 15 Jun 12:46
    Version 1.35c

    [ATS] Real Traffic Density and Ratio 1.35c

    changelog v1.35.c
    -update for public 1.35
    -banned slow vehicles from freeways
    -increased safety factor to reduce Ai accidents

    Credits:
    Cipinho

  • 20 Apr 21:42
    Version 1.34b

    [ATS] Real Traffic Density and Ratio 1.34.b

    changelog v1.34.b
    -added a few rules to increase safety
    -added sound tweaks; this updates is rather relevant for fans of my Real Ai traffic engine sounds

    Credits:
    Cipinho

  • 11 Mar 23:02
    Version 1.34a

    Real Traffic Density and Ratio 1.34.a

    I might have forgotten to upload the updated version of my Real Traffic Density mod so here it is: v1.34.a updated for ATS 1.34
    enjoy!

    Credits:
    Cipinho

  • 16 Dec 01:40
    Version 1.33.a

    [ATS] Real Traffic Density and Ratio 1.33.a

    changelog v1.33.a
    -adaptation to 1.33 game version
    -fixed lights issue generating fines during the day
    -fixed possible entrance of Ai to companies and private properties
    -Ai vehicles have now only real colors
    -reduced number of trucks in cities
    -some other tweaks of classic & sport cars and for doubles
    -support for Mr Larrington’s multiples trailers, my mod has higher priority

    remember you always need to be at g_traffic 1 in game console or config file.
    do not forget that you can make jazzycat motorcycles, sport and classic cars as separate types of vehicles, my mods has already integrated the traffic files for them. all you need to do is a little rename of one sii file in each traffic pack.
    this modification will increase overall the balance of cars vs trucks

    Credits:
    Cipinho

  • 22 Sep 22:51
    Version 1.32b

    [ATS] Real Traffic Density and Ratio by Cip 1.32.b

    changelog 1.32.b
    slightly adjusted traffic density
    – removed separate deceleration values which seem to cause more accidents at crossroads
    – added support for new types of vehicles: motorcycles, classic and sport cars (no effect if you don’t use these mods). in order to use these vehicles as separate types of vehicles you need to open each pack and rename the sii file from def/vehicle folder by replacing the word car with classic, or sport or moto, according with the type of vehicles from that pack (example: traffic_storage_car.jazzycat_classic.sii will become traffic_storage_classic.jazzycat_classic.sii)
    – increased speed limits for sport cars and motorcycles (only if used as separate types of vehicles)

    Credits:
    Cipinho

  • 06 Sep 00:35
    Version update auf 1.32.x

    ATS Real Traffic Density and Ratio 1.32

    changelog v1.32.a:
    – adaptation to 1.32 beta
    – few Ai trucks will drive without a trailer
    – harvester will no longer spawn on main roads, only on default no_vehicles roads
    – added different deceleration values for each type of vehicles (by Alin Todor)

    Credits:
    Cipinho

  • 21 Mar 19:42
    Version 1.6

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V update auf 1.46e
American Truck Simulator
Real_Traffic_Density_ATS.scs
116 KB 22
Mon 22
V update auf 1.46d
American Truck Simulator
Real_Traffic_Density_ATS_1.46.scs
420 KB 30
24. November 30
V update auf 1.46b
American Truck Simulator
Real_Traffic_Density_ATS_1.46.scs
417 KB 102
06. November 102
27 ältere Versionen

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