WITCH HUNT [EARLY WIP]

V 0.1 mod for DUSK

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description


This began as a short weekend project, but I've decided to try and expand on this idea as the SDK receives updates!


colonizerwitchhunter

You wake up in a cold, dark basement. "Kill the witch..."

A simple mod that retextures the first enemies of the game and replaces some sounds. Instead of fighting occultists, YOU are the accused occultist fighting against puritanical zealots.

witchhuntconceptart

CURRENT CONTENT:

RETEXTURES
Leatherneck → "Colonizer"
Mage → "Witch Hunter"
Black Philip (re-stylized)
SOUNDS
Player (feminine)
VO + enemy sounds (not fully implemented yet)

PLANNED CONTENT:

► Improve current custom textures

► More retextures + sounds (lots of VO)

► New Custom Enemies?

► Maps?


INSTALLATION: Paste the unzipped folder "WitchHunt" into "\Dusk\SDK\mnt\local" , launch the Dusk SDK, choose Modding and give WitchHunt priority and hit 'apply.' Note: not all sound files in WitchHunt work yet. The game will sound mostly the same even with the mod on.

This began as a short weekend project, but I've decided to try and expand on this idea as the SDK receives updates!

Credits

changes

  • 12 Oct 18:23
    Version 0.1

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12.10 2020
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Der Mod wird automatisch beim nächsten Start von DUSK installiert.
DUSK
witchhuntmod.zip
1.23 MB 103

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