
Calculation tool for the Soilmod
Because even now at last a few more maps are published with the SoilMod, I thought to myself, as I even had some problems, lets make a tool from which one can see what to do and when. And above all, what advantage it will cause. Based on the Readme for SoilMod and the tutorial by Geneborg is now that emerged from here.
What can this table do?
Actually, the whole thing is pretty self-explanatory.
After checking the values of a field ingame, you insert those in the table. Added to this are informations of the weather, the type of fruit, etc. When specifying the rainy days is to be noted, should it rain, the value for each hour that it rains, will increase the moisture by one stage. Ingame will only appear if it rains at all. How often and how long so is not yet clear at this time. So it is mainly the moisture that should be observed. (Tip: If there is too much moisture, you can, for example, replace the planned fertilizing with liquid fertilizer through the use of dry fertilizer.)
The middle part of the table is devoted to calculation of fertilizer application, etc. Here you can specify what and whether how many ever applied. Here will lead, as so often, many paths to success. So you can for example, decide before sowing a green manure, liquid manure, manure and compost manure, or let the chemicals do their job.
In each section can be seen, what it benefits. Thus, it is easier to reach the goal of the ideal values on the date of harvest.
These are then (the better the greener) also shown at the bottom of the table. Also the expected yield is displayed. Thus a certain cost-benefit factor can be seen even before sowing.
The negative influences by weeds are not included in this table. Because weed is not uniform and will not occur everywhere in the same way, so therefore only sporadically affects the values determined in the field, no value can be determined in advance for this. It will only issue a recommendation in section herbicide. It shows how much is needed to be largely protected from weeds. However, this is done as a function of the entries made in the beginning.
I hope this table is for one or two of use.
PS: More ideas and suggestions for improvement are welcome.
video tutorial by Geneborg: Simply search on YT for "FS15 Mod Showcase - Soil Mod Tutorial [eng]"
Update V2.0:
Now it's possible to change the language. Available are german and english.
It's now possible to open the table with Open Office and Libre Office.
The desired growth cycle is choosable.
All settings will be doe with dropdown lists.
If Herizid X is selected, green fertilizer is not considered any more.
Update V2.01:
Failure in the announcement of the fertilizer suggestion fixed.
Update V2.02:
Failure in dropdownlist of green maunure fixed
Links:
Open Office: https://www.openoffice.org/download/index.html
Libre Office: https://de.libreoffice.org/download/libreoffice-fresh/
Comments75
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I was wondering if I can get the forumlas for the excel sheet. I have a way I think to make it easier for me to read so I can have something like this.
Hi there.. This is a great tool, but i found an error in "Tabelle1E8", if you change it to 5 or 6, "Tabelle1j10" dont change accordly
Vorsicht, diese Tabelle kalkuliert die Bodenfeuchte an mehreren Stellen falsch, wer nicht nachrechnet hat bis zu 50% Verlust bei der Ernte: 1. Bei einem Regentag werden 28% subtrahiert anstatt addiert 2. Unterpflügen von Gründünger wird nicht berechnet (pflügen subtrahiert immer 14%) 3. Beim Umstellen von Flüssigdünger auf Festdünger wird trotzdem 14% dazu addiert
The manure calculation seems to be off. Too much for just cultivating and nothing for plowing? Is there a planned fix?
Correction the cultivating is correct but the plow shows no N, PK or moisture effects.
was muss ich in der liste von der berechungshilfe bei ernte rein schreiben
danke für deine info hatt mir geholfen und kein thema das es so spät war machst gute arbeit wieter so freue mich schon auf die V3 wann ist es soweit lg werner
Sorry für die späte Antwort. Ich arbeite gerade viel an der V3. Bei "Ernte" wird eingetragen am wievielten Tag nach der Aussaat die Erntee erfolgen soll. 4, 5 und entsprechen dabei den Wachstumsstufen 5, 6 und 7. Der Tag der Aussaat enspricht immer 0, was eigentlich Wachstumsstufe 1 ist.
hallo kann mir jemand helfen wieviele wachstumsphasen hatt der soilmod
danke für die info die brechungsliste ist super
Genauso viele, wie original auch.8 1- sesät 2-4- Wachstum 5-7- Erntereif 8- verwittert
Ich hab' mal zurVorschau ein Bild der V3 hochgeladen. Wird ein "bischen" umfangreicher. :)
Hi, benutze Excel und kann nicht die Tabelle kopieren. Oder bin ich zu unfähig??? Bedankt
Das war zu dem Zeitpunkt, als ich diese Version erstellt habe, so gewollt. In der nächsten wird es möglich sein für jedes beliebige Feld ein neues Datenblatt anzulegen und auch wieder zu löschen.