Caterpillar725Ultra4v16 Patch

V 1.0 mod for Farming Simulator 2013

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Important: backup mod before patching....Although this patch should work,
there may be some elements you dislike....
Just copy the contents of this zip to

Caterpillar remnant xml code cleaned up and other tweaks

Help hud is updated to include default keybindings and new
mouse actions. Assuming the "OPTIONAL" config below....

kuzov tipper errata:
Sunflower plane was broken via i3d ranger and is fixed along with
a better texture (IMO).
sugarBeet plane showed up as wheat... fixed.....
Adjusted saturation/contrast/brightness when dumping sugarBeets
and potatoes (matches standard map piles....)
Particle y/z gravity adjusted. Other textures tweaked.

Mouse controls now "happy"

Optional textures are included to tone down and replace the "girl"
on the dash and mirrors. just copy the contents of optional folder
to textures folder...Thank you BGA-Meister

!!!!!Below mouse bindings is "OPTIONAL"!!!!!!

A reference png is in zip for the in game mouse bindings I use....

"default" mouse bindings in game options>controls you will find this:
I found them too awkward to use and sync lifting and lowering of arm/tool.
  Action       key     mouse
Lift front loader arm       j           Left Y
Lower front loader arm   n   Left Y
Lift front loader tool  k   Left x
Lower front loader tool  m   Left x

-------Below is the mouse binding I use:---------
  Action       key     mouse
Lift front loader arm       j           Left Y
Lower front loader arm   n   Left Y
Lift front loader tool  k   Right y
Lower front loader tool  m   Right y

With above settings you can sync arm/tool by pressing
both left/right mouse buttons and simply move up and
down to sync movement of arm/tool. I also use this for
telehandlers also and is mod dependent....for other mods
the axis invert, acceleration and speed may need to be tweaked to achieve
 synced movement.

I discovered if you move mouse too fast you will tend
to run out of desk space to achieve full movement of arm/tool.
Using a slower movement of mouse will ensure plenty of
desk space for full movement of arm/tool. attacher looks cleaner also.


Special thanks go to all offering suggestions etc.

model, textures: Jaba
Scripts, sound, debugging: StarT


-- Teleskopladerser
-- MD Author StarT gswlad
-- parse and clean broken code goelm

-- SpeedDisplayControl
-- @ Autor Tobias F. (John Deere 6930)

-- physicalCamera
-- @author Knagsted

-- objectAttacher
-- @author Geri-G
-- edited by PeterJ FS-UK modteam

-- henly 20 (Ls_uk Modteam)

-- manualIgnition
-- @author Templaer
-- V3 by Mofa-Killer

-- Lanes
-- @author Manuel Leithner (SFM-Modding)

-- henly 20 (Ls_uk Modteam)

-- MD Author StarT gswlad

-- IndoorSound
-- @author Manuel Leithner (SFM-Modding)

-- HandBrake
-- @author ???
-- add global for Beleuchtung v3.1.2 goelm

-- ExtraLightSources
-- @author: Manuel Leithner

-- dynamicExhaustSystem
-- by modelleicher

-- DrivingParticleSystem
-- @author Manuel Leithner (SFM-Modding)

-- Beleuchtung v3.1.2
-- @author Sven777b
-- Adapted handbrake goelm

-- AnimatedHydraulic
-- @author Manuel Leithner


  • 08 Jun 20:10
    Version 1.0


  • 446493
    by Goelm
    ago about 6 years
  • 469292
    by vvddss
    ago almost 6 years
  • 469291
    by vvddss
    ago almost 6 years
  • 469290
    by vvddss
    ago almost 6 years

08.06 2013
Modhoster user rating
4.67 / 3 Votes


noch nicht genug Stimmen

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V 1.0
Farming Simulator 2013
2 MB 6708
08. 06 2013 6,708

2 Comments for Caterpillar725Ultra4v16 Patch

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  1. santafe123 02. 08 2013

    hi, download the mod and tested it in the game but the truck does not run anything else stands still, all other functions perfect.

  2. Goelm 08. 06 2013

    This update should also work on the v1.5.
    I changed the lateral stiffness and the cat drives smoother and faster in tight turns.. The only reason for me publishing this mod (v1.5/v1.6/patch was to share what I had from the 2011 version on this site...Been running this for about 2 months or so and wondered why nobody had published a conversion of what I believe to be a great mod. Way to go everybody who made the 2011 version! I welcome anybody to take the reins and share their work as I am feeling that I am happy with the mod as it is with the patch...

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