V 3 mod for Farming Simulator 2011

Downloads today
Downloads total



Today I am

finally got me once again deal a few hours with the finishing touches on course play. The version 3.0 is now stable so far and worked in the test class.

the changes in detail: changes since version 2.2 / 2.4

  • Full multiplayer capability: Course Play is now in every vehicle in multiplayer courses available and stored with up to 10,000 waypoints can be transferred to all players in multiplayer. (However, can take a while depending on the size of a few minutes - a total of 5000 waypoints in the test lasted about 30 seconds)
  • New mode: Drescher drives himself to Unload
    • combines can now automatically go to hangers on the sidelines. For this you have a course with the thresher of a waiting point retract contains. This point is the point of waiting is over loaded onto the trailer. Be discontinued after the overcharge has to point the recording. Simply set the Drescher on the field, turn on the workers and ONLY THEN is used to set Abfahrhelfer.
    • transfer vehicle tipping over in the charging mode automatically
      • Brent Avelanche, Hilken, Agroliner TUW & Co., HAWE SUW 5000, Inner spell Perard 25, Kverneland Taarup Shuttle & Co. charge on the transfer point automatically. The Taarup goes even its structure and high back down.
      • AlternativeTipping of SFM is fully supported
      • turning maneuvers in the combined mode has been redesigned
      • A * Star pathfinding
        • downhill on the field trying not to drive through the fruit. It will automatically search for a detour around the fruit. If a way is found of the use of the downhill runs and around the fruit. (This feature is still experimental)
        • the store of rates increases are not out of the vehicle
        • field mode supports other balersYou can
        • in the settings, the max. Select speed between the "max speed" and "retracted speed." The first is the old setting, determines the course play on the road to driving speed. The second option is always used, the speed that was used when entering the course.
        • can be defined on the last page of the settings, the holding time at the holding point. Is it to "0" holding point waiting for the skier is forwarded to it. Otherwise, it waits for the specified time on the waiting point and then continues automatically. (Ideal for MapWeightStation)
        • support of DLC2 BGA - Full silos no longer be filled by course play but ignored


Hummel ( / Lautschreier / Wolverin0815 / Bastian82


  • 11 Mar 16:56
    Version 3




checksum: dd791ec63a81c22327e5e37c662ec03c
Version: 3
multiplayer ready? no
Author: Hummel ( /Lautschreier/Wolverin0815/Bastian82
price in shop: LS
name in shop:
description in shop:

11.03 2012
Modhoster user rating
4.38 / 200 Votes


nach 83 Stimmen

Do you think this mod should be featured?

V 3
Farming Simulator 2011
656 KB 25402
11. 03 2012 25,402

6 Comments for Courseplay

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

  1. 19Flassi96 07. 04 2012

    Was ist ein Kursplay?

  2. zocker 1998 22. 03 2012

    super mod, lob an denn modder!!!

  3. ls checker XD 12. 03 2012

    Was ist ein Courseplay bitte per PN
    ls checker XD

  4. flad 12. 03 2012

    ist das ein abfahhelfer

  5. Joe`s farm dk 11. 03 2012

    hey nice...thx for doing this...great mod for th gameing....:) br joe

  6. Oetzi_xd 11. 03 2012

    best mod ever lob an den modder