EnhancedVehicle

V 1.6.1.0 mod for Farming Simulator 19

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description

featured

Note

I recommend resetting the XML config by pressing "KeyPad /" once every new version of this mod to activate changes to functions, positions and sizes of HUD elements.

 

Whats new in version 1.6.x?

Implementation of direct lift/lower of front/rear hydraulic per direct key binding and turn on/off attached devices to front/back of the main vehicle. You may need up to four keys to use this functionality. default keybindings are left-Alt+1 to 4, but can be changed in the options.

Whats new in version 1.5.x?

Implementation of a shuttle shift functionality. If active the vehicle will drive in the selection direction only. Pressing the brake key will not drive the vehicle in the opposite direction any longer. Additionally a parking brake was implemented. Driving direction will be display left of the speedometer.

Space changes driving direction. Left control + space will turn shuttle shift on/off. insert/delete sets driving direction directly. end turns parking brake on/off.

Status of shuttle shift, of diffs and driving mode (on/off, forward/reverse, 4WD/2WD) is stored in the savegame per vehicle.

What does EnhancedVehicle?

This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive). In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display.

 

keyboard mapping (can be changed in the game options menu)

  • Space - change shuttle shift driving direction
  • lCtrl + Space - turns shuttle shift on/off (per vehicle)
  • insert/delete - select driving direction directly
  • end - turn parking brake on/off
  • KeyPad 7 - enable/disable front axle differential lock
  • KeyPad 8 - enable/disable back axle differential lock
  • KeyPad 9 - switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
  • KeyPad / - reset HUD positions. use this if you messed up the XML config, changed the GUI scale or installed keyboardSteer from Mogli12 afterwards.
  • KeyPad * - reload XML config to activate changes immediately without restarting the whole game
  • lAlt+1 to 4 - front/rear hydraulic up/down, attached devices on/off

 

FAQ

Sorry - too lazy to translate. Available in german in the german description only.

 

further notes

If the mod "keyboardSteer" from Mogli12 is detected, some HUD elements are moved a bit to avoid overlapping. Press "KeyPad /" to reset their positions. (version 1.4.0.0+ required)

Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players - with the exception of the host.

More information here: https://github.com/ZhooL/TSX_EnhancedVehicle

 

Credits

(c) 2018-2019 by ZhooL

changes

  • 14 Jan 21:06
    Version 1.6.1.0

    2019-01-14 - V1.6.1.0
    + added functionality to turn on/off both differentials the same time (no default keybinding)

    2019-01-14 - V1.6.0.2
    * adapt KS integration to new version

    2019-01-13 - V1.6.0.1
    + added french translation (thanks boloss)
    * changed the way the hydraulic stuff works. should now work on most machinery
    * changed how we setup actionEvents and InputBindungs
    * another change in integration of KS camera stuff

    2019-01-12 - V1.6.0.0
    + implemented four new keybindings for hydraulic front+rear up/down and on/off (default: lAlt+1 to 4)

    2019-01-11 - V1.5.1.2
    * (shuttle shift) better integration with keyboardSteer. backward looking camera should work again
    * (shuttle shift) changed behavior: when vehicle moves (without throttle) and opposite direction is selected it will brake
    * (shuttle shift) bugfix for those damn vehicles with build-in reverse driving mechanism

  • 11 Jan 08:23
    Version 1.5.1.1

    2019-01-10 - V1.5.1.1
    * (shuttle shift) bugfix for shuttle not working when a device with own motor is attached (like the big woodcutter)
    * (shuttle shift) reverse lights are now working again when driving backwards. But reverse driving warning sound (beep beep) is still broken.
    + (shuttle shift) added some sounds

    2019-01-09 - V1.5.1.0
    + (shuttle shift) added two keybindings (default: insert and delete) for direct selection of forward/reverse driving direction
    + (shuttle shift) implemented a parking break (default key: end). when active, you can't move the vehicle... obviously
    + status of diff locks and drive mode per vehicle are now stored in savegame as well
    + try to disable conflicting keyboardSteer Mod functions (I'm sorry, Mogli12)

    2019-01-09 - V1.5.0.2
    * bugfix for XML config is being resettet on every game start

    2019-01-09 - V1.5.0.1
    * fix for log warning about performance of audio sample (wav -> ogg)
    * moved all media files to subfolder

  • 08 Jan 23:13
    Version 1.5.0.0

    2019-01-08 - V1.5.0.0
    + implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off
    + shuttle shift status per vehicle is stored in savegame
    + added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent.
    + added global option "shuttleDefaultIsOn" to choose whether shuttle shift is ON per default when entering "new" vehicles (default: OFF)
    * moved differential status display to right-bottom corner of speedMeter

    2019-01-06 - V1.4.4.0
    * completely rewrote the XML config handling. it's much more flexible now for future usage

  • 06 Jan 09:31
    Version 1.4.3.0

    * replaced ugly text display of diff status by a neat graphic
    + added "clonk" sound when switching diff or drive mode (and global option to turn it off)
    + added global option to choose whether keybindings are displayed in the help menu or not
    + added keybinding (default: KEYPAD *) to reload XML config on the fly

  • 05 Jan 09:02
    Version 1.4.2.0

    + added "Make Feinstaub great again" feature. vehicles without AdBlue (DEF) will produce more black'n'blue exhaust smoke
    * gave keyboard binding display in help menu a very low priority to not disturb the display of more important bindings
    * changed the 2WD behavior again. should not be so wobbly any longer.
    + moved global variables like fontSize to XML config

  • 03 Jan 12:17
    Version 1.4.1.0

    * reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept)
    * workaround (it displays "0") for attachments without a damage model (no spec_wearable)
    * changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now

  • 02 Jan 21:14
    Version 1.4.0.0

    * fixed warning about the background overlay image (png -> dds)
    + config is now stored in XML file
    + position of HUD elements can be moved or enabled/disabled in XML file
    * rewrote the key binding/key press stuff
    + key bindings can now be changed in the options menu
    + added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale
    + if mod 'keyboardSteerMogli' is detected we move some HUD elements to let them not overlap
    * moved the rpm and temperature HUD elements inside the speedmeter
    * don't display not working HUD elements as a multiplayer (and not being host) client

  • 01 Jan 20:53
    Version 1.3.1.1

    * bugfix for dedicated servers
    * bugfix for clients not reacting on key press (stupid GIANT engine again)

  • 01 Jan 16:46
    Version 1.3.1.0

images

  • 881225
    by ZhooL
    ago 11 days
  • 881224
    by ZhooL
    ago 11 days


videos



Files

checksum: eb6f8cd037ef61fb0037a83d7b3a2a1c
Version: 1.6.1.0
multiplayer ready? yes
Author: ZhooL
price in shop: LS
name in shop:
description in shop:

01.01 2019
Modhoster user rating
4.81 / 251 Votes

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Do you think this mod should be featured?

complaint: report this mod
V 1.6.1.0
Farming Simulator 19
TSX_EnhancedVehicle.zip
111 KB 7256
Mon 7,256
V 1.5.1.1
Farming Simulator 19
TSX_EnhancedVehicle.zip
109 KB 4347
11. January 4,347
V 1.5.0.0
Farming Simulator 19
TSX_EnhancedVehicle.zip
151 KB 5019
08. January 5,019
6 ältere Versionen

15 Comments for EnhancedVehicle

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  1. ZhooL 10. January

    Version 1.5.1.1 kann von github zum testen geladen werden (https://github.com/ZhooL/TSX_EnhancedVehicle/raw/master/TSX_EnhancedVehicle.zip).

    2019-01-10 - V1.5.1.1
    * (shuttle shift) bugfix for shuttle not working when a device with own motor is attached (like the big woodcutter)
    * (shuttle shift) reverse lights are now working again when driving backwards. But reverse driving warning sound (beep beep) is still broken.
    + (shuttle shift) added air sound when releasing parking brake


  2. Basti02 09. January

    cabmac: Maybe some People dont want to use Keyboardsteer??? I prefer this Mod,cause the many Camera functions and not save function from KeyboardSteer is anoying

    2 replies

  3. cabmac 09. January

    why implement a tool like shuttle control that already exist in Keyboardsteer and make incompatible one mod with the other???


  4. Brainstick 05. January

    Great mod! Love this, thanks! I have one question. Is there a way to turn off the hud or is it always on display?

    1 replies

  5. Totenfarmer 02. January

    This would be great with a shuttle control in addition :)


  6. Roby1164 02. January

    Yesterday, tried in MP on server dedi, fuel consumption does not work, while the temperature is still at 20.00 ° C, and since there is no main host, we all have that problem, while the weight correctly, like everything else ... .

    1 replies

  7. PureMagick 01. January

    TOP mod,vielen dank.


    Happy new year


  8. PitbullSpirit 01. January

    mod works thank you for that, it howveer cause it extends the hud by adding extra info messes up 2 mods that i use 1 is vehiclesfruithud but i can live with that, the other is keyboardsteer, the degress of keyboarsteer is bottom right above the hud so those 2 are standing in each other for me making it hard to read some information.
    So I hope in time 1 of the 2 mods get adjusted so it doesnt overlap each other.

    Again I like the mod but it interfears with mods that also add info or give option to extend the hud bottom right.
    And would hate to make a choice between mods cause of that.

    Happy New Year !



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