EnhancedVehicle

V 1.2.2.0 mod for Farming Simulator 22

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description

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What does EnhancedVehicle do?

This mod adds a track assistant, a parking brake, differential locks, drive modes (all-wheel, RWD/FWD) and direct control of front/rear hydraulics and equipment to (motorized) vehicles. Additionally, the HUD gets a bit of an upgrade with a more detailed damage indicator, fuel tank level, fuel consumption, engine RPM and temperature, and weight/total weight.

 

Note

I recommend to open the configuration menu once after each new mod version via "Ctrl + Numpad /" and reset to default settings.

 

What's new in version 0.9.x?

First of all: Welcome to FS22. The mod functions from the FS19 version have all been taken over - except for the shuttle shift. That feature has been removed, as the game now supports this out of the box.

NEW feature: a track assistant ("GPS light") and a simple "hold direction" mode ("snap to direction").

 

How does the Track Assistant work?

  • Drive to the field with your vehicle and an attachment and turn on the guide lines with RShift+Home.
  • Position your vehicle parallel to the edge of the field.
  • Turn on the track assistant with RCtrl + Numpad 2. A bunch of lines will appear representing the tracks.
  • Above the speedometer you can see the current track number your vehicle is in, and next to it a number between -5 to +5. This number indicates how many tracks your vehicle will turn when you press the "turn" button. Example: You are in track #5 and press "turn" with a value of +1 -> your vehicle will enter track #6. Example 2: You are in track #10 and press "turn around" with a value of -3 -> your vehicle will sort into track #7.
  • Press RCtrl + End to automatically keep the car in the current track. You don't need to steer now - just accelerate/brake or turn on cruise control.
  • At the end of the field, the vehicle can turn around if you press RCtrl + Home. Note: The vehicle simply tries to reach the new track. It is not very intelligent about it. It does not turn in several moves or something like that. Just try it out and see how it works.
  • When you steer, track keeping is immediately disabled. With RCtrl + End you turn it back on.
  • If you changed the attachment or want to realign tracks -> RCtrl + Numpad 2.
  • Headland: In the config menu you can turn on/off the headland mode, configure what should happen when headland is reached and set the distance to the end of the field

 

Keyboard mapping (can be remapped in game options) / full list on Github

  • Ctrl + Numpad / - Open configuration menu. There you can turn on/off some functions and turn on/off the HUD elements.
  • RCtrl + End - keep vehicle in current track or snap to current direction
  • RCtrl + Home - Turn into next track or turn direction of travel by 180°
  • RShift + Home - Change operating mode (snap to direction / snap to track / hold one second to turn assistant off)
  • RStrg + Numpad 1 - (Re)calculate working width
  • RStrg + Numpad 2 - (Re)calculate track layout
  • RStrg + Numpad 3 - Cycle through different display modes for the guide lines
  •  
  • RCtrl + Numpad 7 - Differential Lock Front Axle On/Off
  • RCtrl + Numpad 8 - Differential Lock Rear Axle On/Off
  • RCtrl + Numpad 9 - Change Drive Mode (All-Wheel Drive, RWD/FWD)
  • Numpad Enter - Activate/release parking brake
  •  
  • LAlt + 1 to 4 - hydraulics front/rear raise/lower, attached devices on/off

 

FAQ

Q: Where is the configuration file?
A: in [..]\Documents\My Games\FarmingSimulator2022\modSettings\FS22_EnhancedVehicle\FS22_EnhancedVehicle_v1.xml

Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
A: Quite possible. The mod is bound to the game engine. The sometimes does what it wants and taking into account all parameters such as tire size, friction, payload, etc., the vehicle can sometimes make strange jumps or the like. Currently, however, the mod should have this reasonably under control. The idea of the function is also rather all-wheel+differential locks active, so you can reasonably drive up the shit driving silo ;-)
.

Q: I don't see any engine temperature or fuel consumption!
A: Then you are most likely a participant in a multiplayer game and are not the host. Due to game engine limitations, the mod cannot determine and display the values.

Q: The damage for device xyz is always 0%
A: Then the device doesn't support a damage model and the mod can't display anything but 0%.

 

Additional Notes

The single, valid source for this mod is my Github repository: https://github.com/ZhooL/FS22_EnhancedVehicle

Credits

Majo76 (formely ZhooL)


Translations were provided by several contributors


 

changes

  • 19 Apr 15:21
    Version 1.2.2.0

    2022-04-08 - V1.2.2.0
    * fix for rare "nan°" angle display
    * translation updates

    2022-02-18 - V1.2.1.0
    + added "tüdelü" sound when approaching headland trigger (thx "andre020478" for the sample)
    + added config menu option to specify the distance to headland for the alarm sound
    * translation updates

    2022-01-30 - V1.2.0.1
    * bugfix for parking brake status not saved to savegame

  • 26 Jan 09:16
    Version 1.2.0.0

    2022-01-25 - V1.2.0.0
    + added a display for the remaining distance to the headland trigger
    + added config option to choose which lines should be displayed (all, none, tracks only, vehicle+working width only)
    + added config XML option to specify sfx volume
    * ATTENTION: Way of "how it works" changed:
    - Press RShift+Home to switch throught operating modes: "snap to direction" or "snap to track"
    - Hold RShift+Home to disable track assistant
    - Press RStrg+Numpad1 to (re)calculate working width
    * leaving a vehicle will no longer disable snap direction/track
    * remapped move offset line from RAlt+Numpad -/+ to RShift+RCtrl+Numpad -/+

    2022-01-15 - V1.1.3.1
    * translation updates
    * updated differential lock sound

    2022-01-11 - V1.1.3.0
    + added warning message if parking brake is applied when trying to move vehicle
    + added config XML option to move dmg/fuel HUD display in classic FS19 configuration
    + added config XML option to move misc (weight) HUD display
    + added config XML option to modify inactive/active color of some HUD elements
    - removed the requirement to enable/disable functionality of parking brake to be able to use the brake
    * small fix in "turn around" function

    2022-01-04 - V1.1.2.0
    + re-added the background for dmg/fuel display in classic FS19 configuration
    * parking brake should now work in manual transmission(+clutch) mode
    * renamed "Handbremse" to "Feststellbremse"
    * moved the global settings in configuration menu to the bottom

  • 04 Jan 15:51
    Version 1.1.1.1

    2022-01-02 - V1.1.1.1
    * bugfix working width calculation (again and again...)

    2022-01-02 - V1.1.1.0
    + support for Fahrenheit in HUD temperature display
    * fixed headland/end of field detection (thx Stephan-S from FS22_AutoDrive)
    * small adjustment to steering force (during snap to track)
    * bugfix for cruise control issues

    2022-01-01 - V1.1.0.0
    + (re)added the parking brake due to high community demand ;-)
    + added option to auto-hide guide lines after x seconds after vehicle follows track
    * bugfixes for analog controler input devices (thx "Kotlett")

    2021-12-31 - V1.0.1.0
    + added key binding to move vehicle one track to the left/right (in direction of travel; no turning) (rctrl + insert/delete)
    + added config file option to show "spikes" on track lines also
    * reworked work width calculation (again). should now detect more attachments.
    * changing track layout (position, width, offset) is now much more "smooth" when holding key pressed
    * bugfix for display of wrong track numbers when rotating a fake track (thx "Kotlett")

  • 30 Dec 12:32
    Version 1.0.0.0

    2021-12-30 - V1.0.0.0
    + re-added option to move track and diff HUD elements via config XML
    * bugfix for flickering HUD on dedi server when someone switches through vehicles

    2021-12-27 - V1.0.0.0-rc5
    * bugfix for the HUD being shown in vehicles where it should not be visible

    2021-12-27 - V1.0.0.0-rc4
    * fixed a rare bug for snap feature not working as expected on dedicated servers (thx "a Bit Brutal")

    2021-12-26 - V1.0.0.0-rc3
    + added configuration menu option for "number of visible tracks"
    + added key binding to quickly change headland distance (RShift+Numpad / or RShift+Numpad *)
    * bugfix for not being able to steer when globally disabling track assistant when snap to track is enabled
    * minor change in calculation of workwidth. should now also work if vehicle and attachments are not aligned in a straight line
    * changed default width of "virtual tracks" from 4m to 6m

    2021-12-25 - V1.0.0.0-rc2
    + added option to show dmg/fuel above the speedmeter (classic) or on the top-right below the gameinfo panel
    * disable follow track when resetting track
    * minor modifications on key bindings and actionEvent code

    2021-12-23 - V1.0.0.0-rc1
    * another bugfix for multiplayer

    2021-12-23 - V0.9.9.9
    * HUD bugfix for dedicated server

    2021-12-23 - V0.9.9.8
    * rewritten the complete HUD code. looks better, fits GUI scaling.
    + added key binding to quickly cycle through headland modes
    - removed key binding for "resume previous snap direction"

    2021-12-20 - V0.9.9.7
    + support to increase/decrease width of calculated tracks
    + added support for "fake" tracks. use this if you have no attachment but want tracks. press rctrl+numpad2 twice.
    * bugfix for attachments on attachments
    * minor fixes

    2021-12-19 - V0.9.9.6
    * fixed some logic code bugs
    * modified track display above speedometer a bit

    2021-12-18 - V0.9.9.5
    + added headland behavior. open configuration menu to configure headland behavior for each vehicle.

    2021-12-16 - V0.9.9.4
    * display track number even when guide lines are turned off
    * changed appearance of track display a bit: #actualtrack -> turnover -> nexttrack
    * next track number in game world is rendered in green

  • 15 Dec 12:18
    Version 0.9.9.3

images

  • 2267910
    by ZhooL
    ago about 1 year
  • 2267909
    by ZhooL
    ago about 1 year
  • 2267908
    by ZhooL
    ago about 1 year
  • 2202629
    by ZhooL
    ago about 1 year


videos



Files

15.12 2021
Modhoster user rating
4.81 / 32 Votes

Empfehlungsrate

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Do you think this mod should be featured?

V 1.2.2.0
Farming Simulator 22
FS22_EnhancedVehicle.zip
146 KB 7292
19. 04 2022 7,292
V 1.2.0.0
Farming Simulator 22
FS22_EnhancedVehicle.zip
132 KB 3287
26. 01 2022 3,287
V 1.1.1.1
Farming Simulator 22
FS22_EnhancedVehicle.zip
164 KB 3299
04. 01 2022 3,299
2 ältere Versionen

7 Comments for EnhancedVehicle

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  1. Bandes 19. 04 2022

    Danke Majo
    Super wie immer
    **Daumen Hoch**


  2. Gombert 07. 02 2022

    Könnta da man noch ein kilometerstand Tages/gesammt mit einbaun ??


  3. Lantian 03. 01 2022

    bei mir hatte ich den Fehler.


    2022-01-03 18:42 X:\auto_builder\cache\svn\bc39c0c6d611016d38088dfeb30cadc8\src\base\scripting\lua\LuaScriptSystem.cpp (890): expectedType == Value::VoidType || expectedType == Value::ClassType
    2022-01-03 18:42 LUA call stack:
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle_Event.lua (80) : streamWriteFloat32
    dataS/scripts/network/Connection.lua (88) : writeStream
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle_Event.lua (110) : sendEvent
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle.lua (1316) : sendEvent
    dataS/scripts/input/InputEvent.lua (100) : callback
    dataS/scripts/input/InputBinding.lua (3239) : notifyInput
    dataS/scripts/input/InputBinding.lua (2962) : updateInput
    dataS/scripts/main.lua (1281) : update
    2022-01-03 18:42 Warning (script): 'streamWriteFloat32': Argument 1 has wrong type. Expected: Float. Actual: Nil
    2022-01-03 18:42 X:\auto_builder\cache\svn\bc39c0c6d611016d38088dfeb30cadc8\src\base\scripting\lua\LuaScriptSystem.cpp (890): expectedType == Value::VoidType || expectedType == Value::ClassType
    2022-01-03 18:42 LUA call stack:
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle_Event.lua (80) : streamWriteFloat32
    dataS/scripts/network/Connection.lua (88) : writeStream
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle_Event.lua (110) : sendEvent
    =X:/xxx/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle.lua (1316) : sendEvent
    dataS/scripts/input/InputEvent.lua (100) : callback
    dataS/scripts/input/InputBinding.lua (3239) : notifyInput
    dataS/scripts/input/InputBinding.lua (2962) : updateInput
    dataS/scripts/main.lua (1281) : update

    sonst läuft der mod super, weiter so

    1 replies

  4. Bandes 03. 01 2022

    Bester LS 22 Mod
    weiter so


  5. fuma1104 30. 12 2021

    Hi zusammen, der Mod ist echt suiper aber leider bekomme ich keine Spurbreite und die Arbeitsbreite nicht angezeigt. Obwohl ich alles auf an habe


  6. black0hawk 19. 12 2021

    Sorry hab versucht PN zu schreiben aber das geht irgendwie nicht. Daher so...

    wir zocken auf einem eigenen MP-Server. Grundsätzlch haben wir keine Fehler bemerkt jedoch wird die Log datei mit dieser Nachricht zugespamt.

    2021-12-19 14:12 Error: Running LUA method 'draw'.
    C:/Users/????/Documents/My Games/FarmingSimulator2022/mods/FS22_EnhancedVehicle/FS22_EnhancedVehicle.lua:2338: attempt to perform arithmetic on local 'num' (a nil value)

    Farming Simulator 22 (Steam)
    Version: 1.2.0.0 b14654


  7. Revan 16. 12 2021

    Vielen dank für die tolle Mod im LS 22 :)
    Hat mir schon richtig gefehlt. :)



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